ScratchJr Interface

With ScratchJr, young children (ages 5-7) can program their own interactive stories and games. They learn to solve problems, design projects, and express themselves creatively on the computer.

Let’s know the ScratchJr interface. In the image below, we can see numbers to identify the parts, and then we can find an explanation of the functionality of each button or area inside the ScratchJR app.

Enjoy it.

  1. Save
    Save the current project and exit to the Home page.
  2. Stage
    This is where the action takes place in the project. To delete a character, press and hold it.
  3. Presentation Mode
    Expand the stage to the full screen.
  4. Grid
    Toggle on (and off) the x-y coordinate grid.
  5. Change Background
    Select or create a background image for the stage.
  6. Add Text
    Write titles and labels on the stage.
  7. Reset Characters
    Reset all characters to their starting positions on the stage. (Drag characters to set up new starting positions.)
  8. Green Flag
    Start all programming scripts with a “Start on Green Flag” block by tapping here.
  9. Pages
    Select among the pages in your project — or tap the plus sign to add a new page. Each page has its own set of characters and background.

    1. To delete a page, press and hold it.
    2. To reorder pages, drag them to new positions.
  10. Project Information
    Change the title of the project and see when the project was created.
  11. own
  12. Undo and Redo
    If you make a mistake, tap Undo to go back in time, reversing the last action. Tap Redo to reverse the previous Undo.
  13. Programming Script
    Snap blocks together to make a programming script, telling the character what to do. Tap anywhere on a script to make it run. To delete a block or script, drag it outside the
    programming area. To copy a block or script from one character to another, drag it onto the character’s thumbnail.
  14. Programming Area
    This is where you connect programming blocks to create scripts
  15. Blocks Palette
    This is the menu of programming blocks. First, drag a block into the programming area, then tap on it to see what it does.
  16. Block Categories
    This is where you can select a category of programming blocks:
    Triggering Blocks (Yellow), Motion (Blue), Looks (Purple), Sounds (Green), Control
    (Orange), End Blocks (Red).
  17. Characters
    Select among the characters in your project — or tap the plus sign to add a new one. Once a character is selected, you can edit its script, tap its name to rename it, or tap the paintbrush to edit its image. To delete a character, press and hold it. To copy a character to another page, drag it to the page thumbnail.

 

  1. https://www.scratchjr.org/pdfs/scratchjr-interface-guide.pdf

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